
Future Tech for Society: Designing a Better World
- What
- Museum Staff-led
- When
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Term 4, Wednesday 15 November
10–3pm - Duration
Curriculum links & Accessibility & Access Fund- Year level
- Years 3 to 8
- Cost
- Free for Catholic school teachers & students, supported by the Catholic Education Commission of Victoria.
- Booking information
-
Bookings
Complete the registration form
Tech like AI, AR, VR, gaming culture, and smart phones in every pocket are incredibly powerful tools that influence our understanding of the world and behaviour. Could these be used to influence people to make choices that help society? In essence, can we use tech for good? Students discover a range of technologies and social issues that would be good to solve. Students meet experts, explore a range of technologies, and consider approaches to change behaviour and to develop and prototype ideas to use tech to benefit society.
Registration is required for the STEM Design Sprint 2023.
Where: The workshops are held in the Pumping Station at Scienceworks. For information on how to get here, visit Getting here and parking.
For more information, please contact Frazer Thorpe
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Levels 4–6
Science
- Science as a human endeavour
- Biological sciences
- Physical sciences
Science Inquiry Skills
- Planning and conducting
- Recording and processing
- Analysing and evaluating
- Communicating
Design and Technologies
- Technologies and Society
- Technologies Contexts
- Creating Designed Solutions
- Critical and Creative Thinking
- Questions and Possibilities
- Reasoning
- Meta-Cognition
Personal and Social Capability
Self-Awareness and Management
- Recognition and expression of emotions
- Development of resilience
Social Awareness and Management
- Relationships and diversity
- Collaboration
Health and Physical Education
Personal, Social and Community Health
- Being healthy, safe and active
- Communicating and interacting for health and wellbeing
- Contributing to healthy and active communities
Movement and Physical Activity
- Moving the body
- Understanding movement
- Learning through movement
Levels 7–10
Science
- Science as a human endeavour
- Biological sciences
- Physical sciences
Science Inquiry Skills
- Planning and conducting
- Recording and processing
- Analysing and evaluating
- Communicating
Design and Technologies
- Technologies and Society
- Technologies Contexts
- Engineering principles and systems
- Materials and technologies specialisations
- Creating Designed Solutions
Critical and Creative Thinking
- Questions and Possibilities
- Reasoning
- Meta-Cognition
Health and Physical Education
Personal, Social and Community Health
- Communicating and interacting for health and wellbeing
- Contributing to healthy and active communities
Movement and Physical Activity
- Moving the body
- Understanding movement
- Learning through movement
Personal and Social Capability
Self-Awareness and Management
- Recognition and expression of emotions
- Development of resilience
Social Awareness and Management
- Relationships and diversity
- Collaboration