Coding and robotics

This learning kit offers an exciting and practical introduction to coding and robotics, with a focus on creativity and problem solving.

Five different toys on a floor map
Coding and robotics learning kit: Robot Turtles game, Bee-bot, KIBO and wooden coding blocks, wooden pull-along Buzzy Bee toy and a Ground Up floor mat. / Source: Museums Victoria / Photo: Jon Augier

Through a presentation of diverse ways to develop computational thinking skills, children will also develop a sense of curiosity about technology and how it will shape our future.

Students are encouraged to explore controlling a robot, sequencing instructions to create an algorithm, pattern recognition and working collaboratively to solve problems.

This kit contains links to VEYLDF learning outcomes and the Victorian Curriculum F-2 Digital Technologies.

The kit can be used to support a visit to Scienceworks or as a stand-alone experience. For further resources, please visit our early childhood education pages.

Booking details for 2026 expressions of interest

  • Suitable for: Years K to 2
  • Cost: $85 (GST inclusive) for a 2-week loan
  • Delivery: Kits will be delivered by post. We pay for posting the kit to you, you pay for return postage. Other arrangements may be possible upon booking.

Please read our booking conditions and cancellation policy before proceeding.

Express your interest


Robot user guides

This kit includes Bee-Bots and Spheros. Please use the following links to help you solve any problems.

VEYLDF and Curriculum links

VEYLDF: Outcome 4 - Children are confident and involved learners.

  • Children develop and range of skills and processes such as problem solving, inquiry and experimentation, hypothesizing, researching, and investigating.
  • Children transfer and adapt what they have learnt from one context to another.

VEYLDF: Outcome 5 - Children are effective communicators.

  • Childrens begin to understand how symbol and pattern systems work.

Victorian Curriculum F-10: Science

  • Science Inquiry: Planning and conducting
    • Students learn that scientific questions and predictions can be investigated safely by following procedures that have sequenced steps (VC2S2I02)
    • Students learn that observations are made using the senses and recorded, including informal measurements, using digital tools as appropriate (VC2S2I03)

Victorian Curriculum F-10: Digital Technologies

  • Digital Systems
    • Students learn to identify and explore digital systems including hardware and software components for a purpose (VC2TDI2S01)
  • Data, Information and Privacy
    • Students learn to explore patterns in data and represent data as objects, pictures, symbols, numbers and words (VC2TDI2D01)
  • Creating Digital Solutions
    • Students learn to follow, describe and represent algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) needed to solve simple problems (VC2TDI2C02)