Robots and Coding

What
Museum Staff-led
When
Terms 1 to 4, Monday to Friday
Duration
45 minutes in the STEM Lab
Curriculum links & Accessibility
Year level
Years 3 to 8
Minmum student numbers
Minimum 15 students
Maximum student numbers
Maximum 28 students
Cost
$11 per student + education service fee
Booking information
Bookings 13 11 02

This hands-on robotics workshop lets students practise their STEM skills as they learn to code a robot to be a self-driving, autonomous car. With additional challenges, this program allows students to engage at many levels.

Students will experience

  • Using block-based coding on iPads to design and code instructions for a robot
  • Open ended challenges to practise critical and creative thinking, algorithmic thinking, and collaboration
  • Live problem solving as they debug their robot

Students will learn

  • How to apply computational thinking to solving a problem
  • An introduction into block-based coding
  • How code commands give sequential commands to a robot
  • That sensors give inputs to a robot that can change how a robot acts, based on its programming
  • To develop their technological proficiency through using robots and iPads

Other key information

  • This program uses mBots.

Victorian Curriculum links

Digital Technologies: Levels 3 and 4

Creating digital solutions

follow, describe and represent algorithms involving sequencing, comparison operators (branching) and iteration
VC2TDI4C02

implement simple algorithms as visual programs involving control structures and input
VC2TDI4C04

Science: Levels 3 and 4

Science as a human endeavour

scientific knowledge, skills and data can be used by people to explain how they will meet a need or solve a problem
VC2S4H02

Design and Technologies: Levels 3 and 4

Technologies and society

the role of people in design and technologies occupations and factors including sustainability that impact on the design of solutions to meet community needs
VC2TDE4S01

Digital Technologies: Levels 5 and 6

Creating digital solutions

design and represent algorithms involving multiple alternatives (branching) and iteration
VC2TDI6C02

implement algorithms as visual programs involving control structures, variables and input
VC2TDI6C04

Digital systems and security

explore and describe a range of digital systems and their peripherals for a variety of purposes
VC2TDI4S01

explore transmitting different types of data between digital systems
VC2TDI4S02

Science: Levels 5 and 6

Science as a human endeavour

scientific knowledge, skills and data can be used by individuals and communities to identify problems, consider responses and make decisions
VC2S6H02

Design and Technologies: Levels 5 and 6

Technologies and society

how people in design and technologies occupations consider competing ethical factors including sustainability in the design of products, services and environments
VC2TDE6S01

Digital Technologies: Levels 7 and 8

Creating digital solutions

define and decompose real-world problems by taking into account functional requirements and constraints
VC2TDI8C01

implement, modify and debug programs involving control structures and functions in a general-purpose programming language
VC2TDI8C04

Design and Technologies: Levels 7 and 8

Technologies and society

how people in design and technologies occupations consider ethical factors to design and produce products, services and environments
VC2TDE8S01

the impacts of innovation and the development of technologies on designed solutions for ethical considerations including sustainable living
VC2TDE8S02

Join the mailing list and get the latest from our Museums direct to your inbox.

Share your thoughts to WIN

We'd love to hear about your experience with our website. Our survey takes less than 10 minutes and entries go in a draw to win a $100 gift voucher at our online store!