Illustration of a person using a computer on an orange background

High School Hackathon

Term 3, Tuesday 7 September
Year level
Years 7-12
$50 registration fee per school
Booking information
Bookings - register your interest by email:
[email protected]

See below for full details

As part of the Digital Innovation Festival, join us as we hack digital solutions in response to our changing world.

With support from industry professionals, Pearcey Foundation and Museums Victoria staff, high school students will have the opportunity to respond to the question:

How might we use artificial intelligence (AI) and machine learning (ML) to make our communities a safer place?

What's a hackathon?

A broad definition of a hackathon is an event of a defined duration where people collaborate to solve problems creatively. It may or may not require the use of digital technologies. ‘Hacking’ simply means creative problem solving. These design sprints are commonly used in technology and engineering industries.

Event details

Tuesday, 7 September
Session one: 9.15am–11.15am
Break & Prototyping (in class session, teacher led): 11:30-2:00
Session two: 2:00-2:30pm

Register now

To register your interest please contact [email protected].
There is a $50 hackathon registration fee per school. There is no limit on number of participating students per school however, there is a final limit on the total number of students involved in the event. Book now to avoid disappointment.

Hackathon Activities and Tools

In this virtual event, students will hear from successful Victorian innovators, be introduced to the concepts of artificial intelligence (AI) and machine learning (ML) and asked to use a web-based ML tool as part of a design prototype. Students will also have the opportunity to use web-based 3D design software to prototype their ideas.

The first session will introduce students to the topic and give enough information to begin designing. The prototyping session will be offline and led by the classroom teacher. We will provide materials to the teacher ahead of time to support the design development and prototyping activities. The final session will inform participants how to film and submit their final pitch videos for their prototypes. After the submission deadline, schools will be emailed a private gallery to view pitches from all participants.


Presented as part of the Digital Innovation Festival.

Related programs and resources

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